package ;
import awe6.core.AAssetManager;
import flash.display.BitmapData;

/**
 * ...
 * @author Andrew Ekeren
 */

class AssetManager extends AAssetManager 
{	
	public var overlayBackground( default, null ):BitmapData;
	public var overlayBackOver( default, null ):BitmapData;
	public var overlayBackUp( default, null ):BitmapData;
	public var overlayMuteOver( default, null ):BitmapData;
	public var overlayMuteUp( default, null ):BitmapData;
	public var overlayPauseOver( default, null ):BitmapData;
	public var overlayPauseUp( default, null ):BitmapData;
	public var overlayUnmuteOver( default, null ):BitmapData;
	public var overlayUnmuteUp( default, null ):BitmapData;
	public var overlayUnpauseOver( default, null ):BitmapData;
	public var overlayUnpauseUp( default, null ):BitmapData;
	
	override private function _init():Void 
	{
		super._init();
		overlayBackground = new assets.overlay.Background( 0, 0 );
		overlayBackOver = new assets.overlay.BackOver( 0, 0 );
		overlayBackUp = new assets.overlay.BackUp( 0, 0 );
		overlayMuteOver = new assets.overlay.MuteOver( 0, 0 );
		overlayMuteUp = new assets.overlay.MuteUp( 0, 0 );
		overlayPauseOver = new assets.overlay.PauseOver( 0, 0 );
		overlayPauseUp = new assets.overlay.PauseUp( 0, 0 );
		overlayUnmuteOver = new assets.overlay.UnmuteOver( 0, 0 );
		overlayUnmuteUp = new assets.overlay.UnmuteUp( 0, 0 );
		overlayUnpauseOver = new assets.overlay.UnpauseOver( 0, 0 );
		overlayUnpauseUp = new assets.overlay.UnpauseUp( 0, 0 );
	}
	
}
